Match the environment to the exercise
The Android game (version 0.7.74) ships thirteen offline maps. They are all included in the install and need no download or connection.
| Map | What you fly |
|---|---|
| Harbor City | Rooftops, streets and waterfront racing lines |
| Neon City | A night championship: fourteen districts and six race courses |
| Horizon GP — Quarry Rush | A sandstone quarry turned race venue: bridge dive, the Bore tunnel, the Needle spiral and a floor slalom, in Rookie, Grand Prix and Expert layouts |
| Horizon Stadium | A floodlit arena circuit with permanent racing gates |
| Racing Mountains | Mountain roads and a central lake stunt course |
| Alpine Rescue | Rescue hangars, a glacier tarn, cabins and a cableway to the summit |
| Wildwood Forest | A 3 km forest valley with a 100 m waterfall, a glacial lake, two rivers, a trail race and a precision course |
| Sublevel Garage | A three-storey underground car park with ramps, an atrium, stair shafts and a 400 m service tunnel |
| Rustworks | An abandoned industrial zone at golden hour: dive the 120 m chimney, thread the duct, halls and container alleys |
| Palmera Cay | A 3.5 km volcanic island: sea cliffs and a sea arch, a reef lagoon with a wreck, a marina and boats to chase |
| Riptide Bay | New. An abandoned water park: six slides off a 30 m tower, tunnels, a wave pool and graffiti |
| Graywater Dam | New. A 182 m concrete dam: dive the face, thread the intake towers, fly the penstocks and the truss bridge |
| Meridian Tower Site | New. A construction site: a 210 m tower core, open lift shafts, cranes, scaffolds and a foundation pit |
The newest maps have automated checks that load them, fly every takeoff site and confirm their fly-through lines are physically open. Map performance still varies by phone.
Maps do not all enable the same modes
A map can be suitable for free flight while disabling racing gates or Flight School. The game checks map capabilities instead of assuming that a training course fits every environment. Choose an appropriate open map for your first takeoffs, then use confined spaces after height and approach control become repeatable.
The catalogue's scenery names are not claims of measured dimensions, photogrammetric accuracy or universal collision coverage. The collision system and the authored map geometry need to work together; see collision physics.
Two distinct ways to practice with a route
Neon City uses six authored course selections with ordered gates and course-specific starts. It is useful for linked approaches and repeated race lines. Follow Car loads the mountain pursuit environment and an AI vehicle while leaving the player in control of the aircraft.
These activities should not be conflated with autonomous drone tracking or multiplayer racing. Their source implementations define different session rules and objectives.
What about real-world cities?
The repository also contains real-world location data, streaming systems and open-data city work. The active streaming flight entry point is restricted to debug builds. The source notes that streamed building collision and safe residency still need release validation.
A location appearing in data is therefore not evidence that a finished, flyable city package ships in the public product. This site does not advertise released worldwide streaming or a verified list of downloadable real-world destinations.
Build difficulty deliberately
Begin with a route that leaves room to recover. Add a tighter opening, a more demanding turn or a height change one at a time. A different environment can reveal a weak skill, but it cannot replace learning what the sticks do.
Use low-altitude practice and precision landings as suggested exercises in suitable spaces. The learning paths connect those tasks to the controls and physics behind them.

